Why Average Developers Are Struggling (And How to Stand Out)
Purpose
The market for “average” developers is saturated. If you’re completing tutorials but struggling to stand out, this post explains why—and what to do about it.
The hard truth: being average isn’t enough anymore.
The Problem
Here’s what changed:
Why Average Doesn't Cut It──────────────────────────────────────────────Bootcamps graduated thousands of "average" developersRemote work opened global competitionAI handles "average" code tasksCompanies are more selective after layoffsI keep seeing this sentiment from experienced developers:
“The market is more competitive now, so being average is not enough anymore. But if you actually get good, there’s still a lot of opportunity.”
The market didn’t shrink—it got selective.
What “Good” Actually Means
When I talk about being “good” versus “average,” I’m not talking about knowing more frameworks. I mean:
Portfolio Quality
Average Portfolio Standout Portfolio─────────────────────────────────────────────────Todo app (tutorial) Full-stack app you neededWeather app (API tutorial) Deployment with real usersCalculator (beginner project) Documentation and tests
Signal: Completed tutorials Signal: Can ship softwareDepth Over Breadth
- Deep understanding of one stack vs. surface knowledge of many
- Knowing how things work under the hood
- Ability to explain trade-offs
- Debugging beyond copy-pasting from Stack Overflow
The Patience Required
Here’s the honest truth about getting good:
“True, you wont be able to stomach the hundreds and thousands of hours over months and years it takes to get good otherwise. I love programming but I understand it’s objectively boring and I could see how most people would find it intolerable.”
This isn’t meant to discourage you—it’s meant to set realistic expectations. The people who get good are the ones who stick with it through the boring parts.
How to Actually Stand Out
If you want to stand out from the crowd of “average” developers:
Build Projects That Solve Real Problems
Don’t just follow tutorials. Identify a problem you have. Build something to solve it. Ship it. Get users.
Tutorial Project Real Project─────────────────────────────────────────────────Follows instructions You define the scopeExact expected output You decide what "done" meansNo real users Real people use itDisposable after completion You maintain itLearn One Stack Deeply
I made the mistake of jumping between frameworks. Don’t do that. Pick a stack. Go deep. Understand every layer.
Build in Public
- Write about what you’re learning
- Share your projects on GitHub
- Contribute to open source
- Get feedback early
The Consistency Factor
The advice that stuck with me:
“You’re 17, which puts you in a great position. Start now, stay consistent, and you’ll be ahead of most people.”
Consistency beats intensity. An hour a day for a year beats 10 hours a day for a month. The people who succeed are those who show up consistently, even when it’s boring.
The Passion Requirement
One more thing:
“yes, but only if you truly enjoy doing it”
If you don’t genuinely enjoy building things and solving puzzles, the thousands of hours required will feel like torture. The market can tell the difference between people who code for money and people who code because they love it.
Summary
In this post, I explained why average developers struggle and how to stand out. The key point is that the market rewards genuine skills—real projects, deep understanding, and consistent effort—not just tutorial completion.
Build projects that solve real problems. Learn one stack deeply. Stay consistent for years. The opportunity exists for those willing to do the work.
Final Words + More Resources
My intention with this article was to help others share my knowledge and experience. If you want to contact me, you can contact by email: Email me
Here are also the most important links from this article along with some further resources that will help you in this scope:
Oh, and if you found these resources useful, don’t forget to support me by starring the repo on GitHub!
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